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== Preface == | == Preface == | ||
− | The current world political climate, post-economic crisis and creative industry’s aggressive responses to disruptive technologies and innovations are forcing governments and policy makers around the World to re-address the effectiveness, suitability and relevance of long established institutions in a digitally connected and distributed | + | The current world political climate, post-economic crisis and creative industry’s aggressive responses to new disruptive technologies and innovations are forcing governments and policy makers around the World to re-address the effectiveness, suitability and relevance of long established institutions in a digitally connected and distributed World. In the pursuit of economic growth and gain, IP holders, distribution networks and content creators appropriate rents from internally generated or proprietary property. At the same time and in so doing, these institutions encroach upon strongly held ethics and values within the hacker political landscape, in some cases reaching a critical intersections where the boundaries between open and proprietary developed property become blurred via divergent goals, politics, interests, morals and power. As a result globally distributed hacker teams emerge and operate at the fringes, self-organising, governing and innovating. The aim being open and unrestricted generation of higher value peaks than those developed internally by firms who can held back by tight internal product development cycles built with openly developed systems. This monograph is an in depth discussion of this complex environment and its impacts on firm innovation and hacker innovators communities with the intention of opening up future research avenues. |
== Table of Contents == | == Table of Contents == |
Revision as of 08:41, 1 September 2014
Welcome to the Hacker Innovation Wiki. It has been created to discuss a term in detail that I have coined 'Hacker Innovation'. I am currently putting together a work in progress monograph entitled, Hackers and Innovation: Redefinition and Examination of Outlaw Sources of Generativity for Future Product Development Strategies (2014) by Mike Pinder and this site is a place for others to critically discuss and contribute to the topic.
This is work in progress, therefore I will be adding, updating, editing and revising sections based on new research, observations and feedback.
How to leave feedback?
There are several ways to leave feedback on each of the chapters, pages or sections. I have included a comments section at the bottom of each chapter/page and you can also register and leave comments in the discussion tab at the top of each page.
Contact: Get in touch here or via LinkedIn here.
Hackers and Innovation: Redefinition and Examination of Outlaw Sources of Generativity for Future Product Development Strategies (2014) by Mike Pinder
Preface
The current world political climate, post-economic crisis and creative industry’s aggressive responses to new disruptive technologies and innovations are forcing governments and policy makers around the World to re-address the effectiveness, suitability and relevance of long established institutions in a digitally connected and distributed World. In the pursuit of economic growth and gain, IP holders, distribution networks and content creators appropriate rents from internally generated or proprietary property. At the same time and in so doing, these institutions encroach upon strongly held ethics and values within the hacker political landscape, in some cases reaching a critical intersections where the boundaries between open and proprietary developed property become blurred via divergent goals, politics, interests, morals and power. As a result globally distributed hacker teams emerge and operate at the fringes, self-organising, governing and innovating. The aim being open and unrestricted generation of higher value peaks than those developed internally by firms who can held back by tight internal product development cycles built with openly developed systems. This monograph is an in depth discussion of this complex environment and its impacts on firm innovation and hacker innovators communities with the intention of opening up future research avenues.
Table of Contents
Introduction & Aims
1.0 Introduction
Chapter 1
1.1 Traditional Conceptions of Hacking
Chapter 2
2.1 Re-defining and Understanding True Hacking
2.3 Hacker Generations and Evolution
Chapter 3
Chapter 4
4.1 Hackers, Problem Solving and Innovation
Chapter 5
5.1 Hacker Innovation and Consumer Artefacts
5.2 Product Innovations Designed to be Hacked
5.3 Unlocking Generativity through Hacking
Chapter 6
6.1 Implications of Hacker Innovation for Firms
6.2 Hacking and Counter-cultural Rebellion
Conclusion
7.0 Conclusion